Highlights
- Marketing site rebuilt around the daylight Variant A square — landing, pricing, blog, changelog, and about now all share one mood
- Onboarding flow walks new players from registration through class pick to the first quest at the tavern
- Arena boss fight is properly wired to focus sessions — XP, gold, loot, and quest progress fire on win
- Live City lights up the square — hourly torches, candles, fountain bobs, weather, and a clock that runs one minute slow on purpose
- Five class paths shipped in their final shape — Scholar, Artisan, Operator, Strategist, Monk — each with its own walking sprite and signature mantra
All changes
- New Variant A daylight marketing site — new landing, /pricing, /about, /blog, /changelog all on one mood
- New Three founding blog posts at /blog — “We built a Pomodoro as a boss fight”, “The Codex of Methods, plainly”, “Why walking, not dashboards”
- New <MarketingTopBar> + <MarketingFooter> components, mobile-first 375px to desktop 1280px
- New Static voice-gate test guards every public copy string against costume archaisms and DnD-parody
- New Onboarding flow — /auth/register → class pick → first quest at the Tavern board
- New Arena boss fight wired to focusSession — XP / gold / loot / quest progress all fire on win
- New Live City phase 1 + 2 — torches, candles, fountains, smoke, forge furnace; CSS-driven, reduced-motion gated
- New Live City phase 3 — NPC bobs, head-turns, and greet-on-approach across the seven districts
- New <RoomScene>, <PropHotspot>, <NPC>, <DistrictAudio>, <Torch> shared component family for every interior
- New Per-district ambient audio bed via Howler — tavern crackle, forge hammer, square wind, scriptorium hush
- New Focus completion fanfare — level-up sprite, haptic pulse, and a compact reward celebration after the bell
- New Walking-map collision contract on every interior — bounds + axis-separated blockers
- New <Minimap> with click-to-teleport, lit-district pulse, and hero-position dot
- New Codex of Methods at /academy — ten tomes (Eisenhower, GTD, Pomodoro, Deep Work, Timeboxing, Parkinson, 2-Minute, Ultradian, Flow, ADHD biohacks)
- New Clocktower technique presets — Micro-Sprint, Pomodoro, Deep Work, Flowtime, 52-17 Ultradian, Marathon
- New Daily quest reset at 04:00 local with streak insurance grace
- Fix Auth flow stays untouched — marketing pages no longer leak protected redirects
- Fix WCAG AA contrast pass — every text pair ≥ 4.5:1 against the surfaces it lands on
- Fix square_bg_v5 set as the canonical visual reference; older exterior BGs retired from new code paths
- Tome docs/NARRATIVE.md — full voice bible, NPC roster, codex tone, class flavor, failure narrative
- Tome docs/MARKETING_VISUALS.md — three-act marketing narrative, per-section visual spec, prompt registry
- Speed Marketing pages prerender — pricing, about, blog index, all three founding posts, changelog
Highlights
- PWA scaffolding for future offline-capable experience (opt-in, off by default in alpha)
- Focus analytics — heatmaps, hourly distribution, streak tracking, personal records
- Daily quote rotation tailored to focus + medieval voice
All changes
- New Analytics dashboard at /analytics with heatmap + hour-of-day breakdown
- New Daily focus quote on dashboard — rotates by day-of-year for consistency
- New PWA scaffolding via @vite-pwa/sveltekit (off by default via PUBLIC_ENABLE_PWA flag)
- Speed Sentry + PostHog CSP rules conditional on DSN/key presence
- Fix Session timer reactivity — $derived.by for computed values
Highlights
- Boss fight focus sessions with combo system — chain victories for multipliers
- 40+ items across 3 legendary regions: Verdant Grove, Crystal Caves, Deep Dungeon
- Eisenhower Matrix quest board for urgent vs. important task prioritization
- Guild system with co-op focus rooms and shared progression
All changes
- New Boss battle combo system: stack consecutive hits for damage multipliers (2x → 3x → 5x)
- New 3 character classes: Warrior (strength), Mage (intellect), Rogue (agility) with unique abilities
- New 40 collectible items: swords, staves, armor, and legendary artifacts with WoW-style lore
- New Three world regions: Verdant Grove (starter), Crystal Caves (mid), Deep Dungeon (endgame)
- New Eisenhower Matrix quest board: organize quests by urgency and importance
- New Daily, Weekly, and Epic quest system with progressive rewards
- New Crafting forge: combine materials to upgrade equipment and create legendary gear
- New Guild creation and management: invite friends, earn guild XP, unlock guild bonuses
- New Co-op focus rooms: simultaneous focus sessions with guild members for accountability
- New 29 achievements across 4 categories: Focus, Combat, Exploration, and Collection
- New Focus analytics dashboard: heatmaps, peak hours, weekly trends, personal records
- New PWA scaffolding: opt-in service worker for future home-screen install + offline support (off by default during alpha)
- New Seasonal events framework: limited-time raids, special bosses, exclusive loot
- Tome Comprehensive bestiary with 14 unique bosses and encounter mechanics
- Tome Dark, immersive ambient soundscape for deep work sessions
- Speed Optimized bundle size for PWA installations
Highlights
- Skill tree progression system unlocks powerful focus abilities
- Leaderboard tracks top performers across your network
- Ambient music with multiple soundscapes for different focus modes
All changes
- New Skill tree: 20 unlockable abilities across 3 talent paths (Offense, Defense, Support)
- New Global leaderboard: see where you rank, follow friends, compete weekly
- New Music player: 8 ambient soundscapes (forest, rain, library, city, cave, space, ocean, fire)
- New Keyboard shortcuts: press ? to open help overlay with all controls
- New SLA timer mode: set hard deadline, get urgency notifications as time runs out
- New Focus analytics: weekly summary email with insights and achievements
- New Customizable focus presets: quick-save your ideal session configurations
- New Session notes: add context to sessions for better analytics review
- Fix Audio context auto-resume for better browser compatibility
- Fix Mobile layout improvements for focus timer display
- Speed Lazy-load music assets for faster page load
Highlights
- Core Pomodoro timer with character-driven boss encounters
- Full character creation: choose class, customize appearance, start your adventure
- Quest CRUD and streak tracking for consistent daily engagement
All changes
- New Configurable Pomodoro timer: 25m (default), 15m, 50m, or custom duration
- New Boss battle system: random encounter during each focus session with basic combat
- New Character creation flow: select class (Warrior/Mage/Rogue), customize name and appearance
- New XP and leveling system: earn XP from completed sessions, level up, gain stat points
- New Quest CRUD: create, read, update, delete personal quests
- New PocketBase authentication: email/password signup and login
- New Streak tracking: visual streak counter, streak milestones, streak-breaking notifications
- New Loot drop mechanics: random item rewards after boss battles, basic item rarity system
- New Gold economy: earn gold from sessions, spend on basic shop items
- New Equipment system: 4 inventory slots (weapon, armor, accessory, special)
- New World map: 3 regions unlocked progressively as you level
- New Basic analytics: session count, total focus hours, daily breakdown
- Tome 24 initial items: weapons, armor, and cosmetics with lore descriptions
- Tome 6 starter bosses with unique names and taunt lines
The hammer remembers. Same time tomorrow.